UN:Me: An Cerebral Thriller Merging Survival Horror and Among Us Gameplay

The recent Day of the Devs digital showcase unveiled several intriguing upcoming titles, but one especially has captured the imagination: UN:Me. Created by Historia and Shueisha Games, this single-player adventure appears to blend the dread-filled setting of a Silent Hill title with the paranoid deduction core of Among Us.

"It's a distinctive experience where a girl harboring multiple personalities inside her needs to flee from a labyrinth of the mind," explains developer Yasukazu Kawai.

Stepping Into a Shattered Mind

In UN:Me, players take control of an unnamed heroine seeming to be of teenage years. Inside her reside four separate souls, all possessing their own anxieties and drives. These entities can take over at will, releasing their innermost terrors upon her without warning.

Judging by showcased gameplay, much of the narrative unfolds within a creepy medical facility, though other scenes show the main character navigating a desolate church.

A World of Individual Horror

"What makes you fearful of? What makes you uneasy?" asks game director Shun Sasaki. "Heights. Confined spaces. Authority figures. Elements that appear minor to other people can activate a deep instinct inside us. This game explores that idea — fears that are unique to each person."

The core mechanic revolves around controlling the persona that emerges at any given moment. However, these souls will switch involuntarily during gameplay. During exploration, every persona's fears become amplified and assault the girl in succession. As the persona shifts, so does the specific fear the player experiences.

Unsettling Aesthetics and a Deadly Decision

Initially, UN:Me displays noticeable aesthetic parallels with the Silent Hill series. The setting is filled with nurses who all share the same face, with disturbingly broad smiles. Patients in the waiting room have large flowers where their heads should be. Floral motifs are an ever-present theme, contrasting organic elegance with supernatural dread.

Yet, UN:Me presents a unique mechanic. Players are tasked with deducing which of the four souls haunting the heroine is the "real" one. "All four personas asserts that the body is rightfully them," notes a developer. "During the game, you must determine who is authentic."

Once players believes a soul is an impostor, they are forced to destroy it. But, because every entity can deceive or hide the truth, it is very easy to choose incorrectly.

"Perhaps you've already eliminated the true [soul] with your own hands," the narration suggests. "The final entity remaining might be a fake. In any case, your choices are final."

UN:Me does not yet have a publicly announced launch window, but it is can be wishlist on digital storefronts.

Adam Davis
Adam Davis

Wildlife biologist specializing in sloth behavior and rainforest ecosystems, with over a decade of field research in Central America.