Inside the Fallout Universe, Gaming’s Most Unexpected Television Success

The Fallout TV show is back to its platform, and it's safe to say that fans were delightfully shocked by the caliber of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it managed to capture multiple facets of the player's experience.

We followed Lucy the vault dweller, striving to do the right thing and learning that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his cult's authority and unleashes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the contaminated wastes.

Setting the Stage for Season Two

The debut season's ending revealed key information about those responsible for the nuclear war that condemned a population in bomb-proof bunkers for hundreds of years. It also posed plenty of questions unresolved for the upcoming chapter – and, on this occasion, hopes are much greater.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.

“Going into the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are ecstatic with the reception to the show, so this time people are arriving with more eagerness and altered expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the franchise, despite the fact that it was somewhat buggy at launch.

“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to incorporate into the show.”

In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its production team prioritized authentic items and sets were fabricated, echoing the cobbled-together nature of the outposts in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” says another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to feel like it’s authentic.”

Actually, almost every element you see on-screen is practical, even the legendarily scary mutated beasts known as the apex predators. In the show, they are brought to life with practical effects, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series succeeds because it is made by talented film-makers who are also longtime fans, in collaboration with the game developers behind the video games. This mutual respect for the lore is clear in the finished show.

The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, marking a change from the first season. This format will create a different weekly discussion, something the showrunners themselves are eager to witness.

“It's richer, it’s bigger, it’s wittier, it has a lot of surprises,” promises the game director. “I’m looking forward to seeing what people think.”

Adam Davis
Adam Davis

Wildlife biologist specializing in sloth behavior and rainforest ecosystems, with over a decade of field research in Central America.